This was an old class exercise, the first assignment. The goal was to get used to the process of baking normals , using basic shapes on top of a plane. The poly limit for the exercise was 2 triangles or 1 polygon. One of the goals was to adjust the shapes or scew them, so some perspective would read on each object when looking directly at the plane, gving the image a sense of depth. I of course find it hard to keep it simple, so I found this concept and just built the back wall. The image with the base shader was the result. A friend of mine who owns a company has a possible working on a mobile game and asked me if I knew Unity. I did not. But I told him once second, I will go learn it. So since I was going to dive into learning at least the basics of creating materials and lighting in Untiy, I figured I would texture the mesh, which I did in Substance Painter.