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SciFi Airlock

This was an old class exercise, the first assignment. The goal was to get used to the process of baking normals , using basic shapes on top of a plane. The poly limit for the exercise was 2 triangles or 1 polygon. One of the goals was to adjust the shapes or scew them, so some perspective would read on each object when looking directly at the plane, gving the image a sense of depth. I of course find it hard to keep it simple, so I found this concept and just built the back wall. The image with the base shader was the result. A friend of mine who owns a company has a possible working on a mobile game and asked me if I knew Unity. I did not. But I told him once second, I will go learn it. So since I was going to dive into learning at least the basics of creating materials and lighting in Untiy, I figured I would texture the mesh, which I did in Substance Painter.

Sci Fi Airlock

Sci Fi Airlock

Concept  by Unknown Artist

Concept by Unknown Artist

Substance Painter

Substance Painter

Substance Painter Base Shader

Substance Painter Base Shader

In Unity

In Unity