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Ping Pong Paddle Integration

This is an art test. The test required modeling/texturing , and integrating it into an image provided. I modeled the paddle in the same way it would be constructed. I used Vray, but I wanted to see how efficient ,or different it would be to texture the paddle in Substance Painter instead of other packages like Mari or Mudbox. I also knew I would be converting the paddle into a game asset. I used an Hdri image that had similar values and color palette as the BG image for reflections and FG. The simple 3 light setup consists of a large Rect light with a cool temperature, or Daylight , to represent the light coming through the window. A smaller closer Rect light with warm tones or Tungston representing the practical light next to the window creating the defined shadows, and an overhead Rect light creating warm tones back onto the desk, and paddle, pushing back on the shadows created by the opposite light.

Art Test - Adding Ping Pong Paddle to an image.

Art Test - Adding Ping Pong Paddle to an image.

Provided BG Image

Provided BG Image

Provided paddle reference

Provided paddle reference

Reference 1

Reference 1

Reference 2

Reference 2

In Camera

In Camera

Light Setup

Light Setup